Aug 20, 2012

Interactivity, Games and Gamification: Creating Engaged Learners


Session Description :
Based on the bestselling learning book, “The Gamification of Learning and Instruction” this presentation introduces, defines, and describes the concepts of gamification, games for learning and interactivity. It then dissects the elements of games and describes how they can be applied to the design and development of interactive learning. 

The presentation is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, creating engaging learning using game-based thinking  requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the presentation explores three methods for designing interactive learning based on concepts from games.

About Karl Kapp
Karl M. Kapp, Ed.D., CFPIM, CIRM, is a consultant, scholar, and expert on the convergence of learning, technology and business operations. His background teaching e-learning classes, knowledge of adult learning theory, and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. His experience with technology companies and high-tech initiatives provides him with insights into the future of technology. He shares those insights and perspectives through writing, consulting and coaching with clients in the field of e-learning.

(60 Minute Session)

Recodred Webinar :



Faculty Development in Distance Education: Issues, Trends and Tips


Of the many lessons learned from the early years of distance education one of the most persistent to remain, and thankfully so, is the fact that you cannot simply pluck an instructor out of the classroom, plug him into an online course, and expect him to be effective in this new and challenging medium. Some learned this lesson the hard way, while others took a proactive approach to faculty training from the start.

Here’s your chance to learn from the mistakes and successes of those who blazed the distance education trail.

Faculty development for distance educators is a critical component of all successful distance education programs. Well thought-out faculty development weaves together needed training, available resources, and ongoing support, and carries with it the same expectations for quality teaching that institutions of higher education have for their face-to-face classes.

This special report, Faculty Development in Distance Education: Issues, Trends and Tips, features 12 articles pulled from the pages of Distance Education Report, including:

Faculty Development: Best Practices from World Campus
Developing Faculty Competency in Online Pedagogy
A Learner-Centered, Emotionally Engaging Approach to Online Learning
How to Get the Best Out of Online Adjuncts
Workload, Promotion, and Tenure Implications of Teaching Online
Four Steps to Just-in-Time Faculty Training

This report is loaded with practical strategies that can help you build a comprehensive faculty development program, helping ensure that instructors stay current in both online pedagogy and practical technical know-how.

RoboMind is a simple educational programming environment


RoboMind is a simple educational programming environment which introduces the fundamentals of programming to students in a simple and attractive way. While programming a virtual robot, the student learns about modern programming techniques and computer science in general. As the student solves specific problems he or she also gains insight into areas such as robotics and artificial intelligence.

RoboMind can be used for science and technology projects at primary schools, secondary schools and further education. It is also very suitable for learning about problem solving and logical thinking. Topics often not covered very well in educational programs. Another possibility of RoboMind is to show how theoretical aspects from logic and computer science can be used to solve practical problems in science and industry. As such it is an excellent tool for schools that want to be outstanding in technology education.

Some nice features and advantages of RoboMind are:

Start right away
Free for personal use
Learning by discovery with online docs
Technology introduction for everyone
Complete lesson packs available
LEGO Mindstorms NXT support

RoboMind is a simple educational programming environment which introduces the fundamentals of programming to students in a simple and attractive way. While programming a virtual robot, the student learns about modern programming techniques and computer science in general. As the student solves specific problems he or she also gains insight into areas such as robotics and artificial intelligence.

The software site:

Informal Learning and Social Media: Upskilling for 21st Century Training

New tools for and ideas about learning are bringing in a new age for training and development practitioners. We now have real means of extending our reach, learners who can identify and satisfy their own learning needs, and opportunities to support workplace learning and performance like we’ve never had before.

This session provides an overview of some 21st century skills we’ll need to develop to stay current and viable in a rapidly changing, but more learning-focused, time.  
                                                                       
You will take away: 

·   A basic understanding of curation and its importance in managing information overload
·   Ideas for encouraging and supporting inclusion
·   Strategies for participating rather than just delivering
·   And basics of community management – they don’t grow by themselves!

By : Jane Bozarth, Ph.D

About Jane Bozarth, Ph.D.
Dr. Jane Bozarth has been a training practitioner since 1989. In her years with North Carolina, USA state government she has served as Staff Development Specialist for DHHS, the Training Director for the Department of Justice, and the E-Learning Coordinator for the NC Office of State Personnel.

Recorded Webinar :

Using SnagIt for Image and Video Capture -Free Course



This is a Free course From Alison.

This course is helpful when learning to capture an image on the screen, add rollovers to images, uploading images and much more. Learn how to edit an image successfully and add effects by studying Using SnagIt for Image and Video Capture at:

SnagIt is a piece of software that can be used for image and video capture from your PC or laptop. To use SnagIt just select an area of the screen, take a snapshot of it or record a video, then you can edit and add effects to it. You can also upload the image or video to the cloud. In this free online course about SnagIt you will be shown how to do both image and video screen capture and you will then learn what to do with the image and video files. You will be shown how to sort, export, share and embed these files. You will see why SnagIt is a great tool for recording screen activity to create software demonstrations and presentations. The more you use SnagIt, the more ways you’ll find to use it. This course will be of great interest to teachers and trainers who want to show people how to perform an action on a computer such as how to use a piece of software and it is also useful for capturing a view of something on the computer such as a part of a website for adding to demonstrations.

Using SnagIt for Image and Video Capture is originally from and published by Russell Stannard and has a duration of 1-2 Hours for the average learner. 


Implementing the ADDIE Model in Corporate e-Learning


       Jeff Clay, a newly appointed project manager in the Webanywhere Workplace team, will demonstrate how Walmart has successfully used the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model for eLearning and classroom training and development.  Primarily used for managing instructional design, Jeff will discuss how the ADDIE model can provide structure for other workplace training methods, and how Webanywhere can assist you in implementing this model.

The webinar is designed to provide insight into the workings of the training division at one of the world's largest and most successful corporations.  With over 1 million learners worldwide, the scale of their work has been truly epic and this webinar will provide a real life insight which will support your vision for learning and development.


Good Time

The Complete Educator’s Guide to Using Skype effectively in the classroom


Here’s our educator’s guide on every thing you need to :

1.  Setting up your account
A. Installing Skype and creating your Skype username
B. Setting up your Skype Profile
C. Updating your Privacy Options
D. Configuring your Audio and Video settings
E. Adding People To Your Skype Account

2.  Using your Skype account
A. Skype Status
B. Sending or Receiving an Instant Message
C. Calling someone who’s on Skype

3.  Using Skype in your Classroom
A. Setting up the equipment
B. Using the microphone and video
C. Being part of the audience
D. Using the Chat window
E. Finding classes and content experts to connect with

Download link :
http://theedublogger.com/files/2011/04/skype_guide-23lp0qv.pdf

Mobile learning in education - Handbook


This handbook outlines some guidelines and scenario for mobile learning in education in the context of adult learning based on some theoretical and conceptual consideration.

The content :

1. Introduction to and rationale for the handbook

2. MyMobile ❘ Partner information and project description

3. Mobile learning : some theoretical and practical considerations

4. Training scenarios

5. Mobile learning in adult education: lessons learnt and recommendations

6. Resources ❘ websites, apps, contacts and references

7. Biographies

The download ink:

http://www.mymobile-project.eu/IMG/pdf/Handbook_web.pdf

The site :