Aug 31, 2012

PowerPoint Keyboard Shortcuts - Free ebook

Are you aware of all PowerPoint keyboard shortcuts? Want to check if your favorites have been included in this book, or if there are a few that can help you perform your PowerPoint tasks quicker and better?

This 56 page PDF e-book downloads quick and is a valuable resource. The PowerPoint Keyboard Shortcuts ebook covers the last three Windows versions of PowerPoint: PowerPoint 2010, 2007, and 2003. In addition, this also covers keyboard shortcuts for the recently released PowerPoint 2013 Customer Preview.

This e-book is updated based on feedback received from you. The current version of the e-book is 1.06 (released on August 3, 2012).

Good time.

Free Kids Silhouettes Vectors and Brushes

A free download that includes 14 different silhouettes of children. Each is provided in vector format (.ai file) and a Photoshop brush set (.abr file) is included as well.

Good Time.

Aug 25, 2012

E-learning and Digital Cultures- Free Course

This course will explore how digital cultures and learning cultures connect, and what this means for e-learning theory and practice.

About the Course:
E-learning and Digital Cultures is aimed at teachers, learning technologists, and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age. The course is about how digital cultures intersect with learning cultures online, and how our ideas about online education are shaped through “narratives”, or big stories, about the relationship between people and technology. We’ll explore some of the most engaging perspectives on digital culture in its popular and academic forms, and we’ll consider how our practices as teachers and learners are informed by the difference of the digital. We’ll look at how learning and literacy is represented in popular digital-, (or cyber-) culture. For example, how is ‘learning’ represented in the film The Matrix, and how does this representation influence our understanding of the nature of e-learning? 

On this course, you will be invited to think critically and creatively about e-learning, to try out new ideas in a supportive environment, and to gain fresh perspectives on your own experiences of teaching and learning. The course will begin with a ‘film festival’, in which we’ll view a range of interesting short films and classic clips, and begin discussing how these might relate to the themes emerging from the course readings. We will then move on to a consideration of multimodal literacies and digital media, and you’ll be encouraged you to think about visual methods for presenting knowledge and conveying understanding. The final part of the course will involve the creation of your own visual artefact; a pictorial, filmic or graphic representation of any of the themes encountered during the course, and you‘ll have the opportunity to use digital spaces in new ways to present this work. 

E-learning and Digital Cultures will make use of online spaces beyond the Coursera environment, and we want some aspects of participation in this course to involve the wider social web. We hope that participants will share in the creation of course content and assessed work that will be publicly available online.

About the Instructor(s):
This course has been developed collaboratively by a team of experienced teachers and researchers in online education, who run the international MSc in E-learning distance education programme at the University of Edinburgh. It will be led by Jeremy Knox, with contributions from Dr Sian Bayne, Dr Hamish Macleod, Dr Jen Ross and Dr Christine Sinclair. You can find out more about all of them and their work at

Next session: 28 January 2013 (5 weeks long)
Workload: 3-5 hours/wee

Free Template: How to Easily Create Infographics in PowerPoint

An infographic is a popular tool marketers use to capture their target audience's attention. They're also useful for lead generation efforts -- you can get website visitors to provide their contact information in exchange for downloading the infographic. The only question is: how do you actually make one?

With PowerPoint! We created three customizable infographic templates to help you start building these visual wonders.

This easy-to-use PowerPoint template comes with three types of infographics:

Step-by-Step Infographic
Informational Infographic
Data-Packed Infographic

Good Time.

Aug 24, 2012

3D eLearning: The power of turning CAD models into training

Are you looking for ways to make your maintenance training more effective and efficient?

Would you like to reduce the cost of unnecessary damage to components during routine maintenance tasks?

One of the best ways to achieve these objectives is by utilizing CAD model data to create powerful, interactive 3D eLearning training. This will reduce learning times, reduce component damage levels and enable better monitoring of student competency.

Training budgets are being squeezed and yet the need for training is constantly growing. Looking forward, in the world of complex equipment maintenance, there are vast numbers needing to be recruited and trained. Customers and existing employees require training on new and innovative products. These demands make it essential for Program Managers, Customer Service Managers, Training Managers and Trainers to find more effective ways to create and deliver training. One of the best ways to achieve this is by utilising CAD model data to create powerful, interactive 3D ELearning packages.

Join this live, interactive webinar to learn:

How 3D makes learning more engaging, effective and faster
How better training reduces component damage during maintenance tasks
A powerful way to explain, train and test competency on maintenance tasks
How to save cost on content creation and enable trainers to be more productive

This webinar will show you what is possible and explain how you can use this technology to bring benefit to your organisation and for your customers.

Wednesday, August 29

9:00 am UTC/GMT
10:00 am BST
Duration: 45 minutes (plus Q&A)

Aug 23, 2012

Best Practices in Rapid Mobile Application Development

Mobile applications are multiplying at an astounding rate, and billions of mobile device users around the world devour them instantly on their smart phones and tablets. And no wonder. Mobility is a key factor as companies rethink their business models, reinvent their workforces and rewire their operations for tomorrow.
Apple’s App Store rejects close to 30% of 26,000 submissions received every week, for failing to adhere to its developer guidelines. Have you ever experienced this?
Do you want to avoid the heartbreak, save on iteration costs and importantly, achieve ‘Faster time to Market’?
Are you looking for enhancing the capabilities & implement the best practices around rapidly creating and updating cross-device mobile apps?

Harbinger Systems will be sharing insights across Conceptualization, Development, Testing and Submission phases of the mobile app development process.
Key Takeaways:
  How to detect problems early on in the ADLC and build a strong platform for app development
  How to automate trivial tasks, make the code maintainable & detect bugs in minimum cycles
  Testing tips which significantly save time during maintenance and app upgrades
  How to Honor the Human Interface Guidelines (HIG) to reduce review time and iterations

We will set aside time for Q&A, so there will be plenty of opportunity to answer your specific questions on mobile development best practices. So please join us to learn about building the right apps – on time and on budget.
Harbinger Systems, is a recipient of “SUPERSTAR” award in the 10th Annual Mobile Star Awards™ program hosted by

Date: August 23rd, 2012
Time: 11 am PST | 1 pm CST | 2 pm EST

Don't miss it  .

Aug 22, 2012

Best Digital Storytelling Examples and Resources- ebook

10 Digital Storytelling Projects

In short, digital storytelling refers to creating and distributing a story using digital tools. That's the obvious answer. Let's explore that answer a little more.
Depending upon who you ask, digital storytelling can refer a lot of things. In general you will find that when people talk about digital storytelling they're referring to videos and podcasts. But digital storytelling can also refer to creating interactive media in the forms of ebooks, maps, and timelines. And still to some teachers digital storytelling refers to the use of digital images to tell a story.

This work  ten digital storytelling projects developed and conducted by educators just like you and me.

Richard Byrne

Contributing Authors:
Wayne Cherry, Jr.
Rebecca Hersh
Gayle Spinnel-Gellers
Mary-Ellen Sargiotto
Karen Orlando
Alisa Wright
Kurt Gosdeck
Brad Bahns
Jacquelyn Whiting
Shar Dean
Leslie Cataldo Savage

A Free eBook from Free Technology for Teachers .

No Escaping Mobile Learning - Webinar

The use of mobile devices and technology for learning and information access is rapidly gaining ground across the world. If not already adopted, mobile learning is now featuring in most strategy discussions within L&D teams in large and small enterprises. But are you still trying to escape it?

As you probably already know, last week we kicked off our independent webinar series with the first one titled as ‘No Escaping Mobile Learning’ which I co-presented with Abhijit Kadle (watch recording here). I’m very pleased with the response we got on this – 400 registrations and 136 actual attendees. Thank you for making it a successful beginning for us and we do hope to continue sharing our insights on topics that matter the most to you. At the end of this post are answers to the questions asked in the webinar.

In this webinar, Abhijit and I discussed about the six key drivers that are forcing organizations to adopt mobile learning. They are -

Growing mobile workforce
Computing shifting to handheld devices
Changing behavior patterns
Next generation of workforce
When do we really learn
Doing more with less

We believe each of them is powerful enough to drive your organization to mobile learning, but put together they create the perfect storm for adoption.

In this webinar You also touched upon how to get started with mobile learning quickly. Our advice is to ‘just do it’ while a full-fledged strategy can come later. This seemingly contrarian advice comes from the fact that creating a comprehensive strategy is time consuming and complex. Getting started with a simpler mobile learning project will help get your hands dirty and give you some valuable inputs which will be very useful for strategic planning in future.

You can register here :

More Information:

Good luck.

52 Tips on Best Practices for eLearning Development and Implementation

How can you develop and deploy eLearning quickly, efficiently, and with positive results? Which eLearning development and implementation methods work best and which methods are unreliable or ineffective?

From tips on popular authoring tools to ideas for generating team engagement, this complimentary eBook provides 52 ideas to help you create and deliver high-quality eLearning, drawing on the experience of 12 experts who are leading sessions in The eLearning Guild’s September 2012 Online Forum, “eLearning Development and Implementation: Best Practices.”

Get valuable insights in areas including:

Guidelines and Protocols
Making Tools Work for You
Engaging Your Team
Reaching (and Teaching) Your Audience

Contributing Editor, Karen Forni

Your e-Learning Investment - Free Webinar

 How Allen Interactions Achieves Business Impact & Boosts Learner Performance


maximize your investment in performance-based and skill-based learning initiatives
re-align current training needs for greater budget impact
apply a new instructional design model to your learning initiatives for maximum learner engagement and performance

PRESENTED BY: Paul Howe, Vice President of Sales, Allen Interactions

WHEN: Wednesday, August 22, 1:00 - 2:00 pm Central

You can Register here :

Good time .

Aug 21, 2012

Adobe Edge 7 is Here

Preview 7 is here. New features include resizable layouts, rulers and guides, a more precise timeline, and much more.

Motion and Interaction Design for HTML5

Adobe® Edge Animate is a powerful, intuitive tool for creating stunning animated and interactive content using HTML5, CSS3 and JavaScript. Edge Animate is intuitive and has powerful features that can save time and headaches. Content made with Edge Animate runs gracefully on mobile devices and desktops, expanding your reach on the modern web.

Edge Animate Highlights:

Intuitive user interface — The features of Edge Animate are centered around a WebKit-based stage, so your compositions have fidelity across modern browsers. Design engaging HTML content with an assortment of styling options and integration with font services like TypeKit.

Animate with precision — Add motion to graphics and HTML elements with amazing accuracy with Edge Animate using the powerful, yet easy-to-use, timeline editor. Edit property-based keyframes and enhanced easing for complete animation control, or leverage the Pin tool to speed up the animation process.

Energize existing HTML — Since Edge Animate works natively with HTML, you can open HTML pages and add motion to them. The animation code generated by Edge Animate is stored in a separate file, so the integrity of the page is preserved.

Extend — Enhance the richness of your work with Edge Animate by handling user interaction and playback control. Use the built-in code snippet library or add your own JavaScript code.

Symbols — Create nested animations with independent timelines and interactive capabilities. Symbols are reusable and can be controlled via exposed APIs and pre-built code snippets.

Mobile-ready content — Content created with Edge Animate is designed to work reliably on iOS and Android devices, and modern desktop browsers such as Firefox, Chrome, Safari, and Internet Explorer 9. Edge Animate also lets you define a fallback state for older browsers.

Aug 20, 2012

Interactivity, Games and Gamification: Creating Engaged Learners

Session Description :
Based on the bestselling learning book, “The Gamification of Learning and Instruction” this presentation introduces, defines, and describes the concepts of gamification, games for learning and interactivity. It then dissects the elements of games and describes how they can be applied to the design and development of interactive learning. 

The presentation is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, creating engaging learning using game-based thinking  requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the presentation explores three methods for designing interactive learning based on concepts from games.

About Karl Kapp
Karl M. Kapp, Ed.D., CFPIM, CIRM, is a consultant, scholar, and expert on the convergence of learning, technology and business operations. His background teaching e-learning classes, knowledge of adult learning theory, and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. His experience with technology companies and high-tech initiatives provides him with insights into the future of technology. He shares those insights and perspectives through writing, consulting and coaching with clients in the field of e-learning.

(60 Minute Session)

Recodred Webinar :

Faculty Development in Distance Education: Issues, Trends and Tips

Of the many lessons learned from the early years of distance education one of the most persistent to remain, and thankfully so, is the fact that you cannot simply pluck an instructor out of the classroom, plug him into an online course, and expect him to be effective in this new and challenging medium. Some learned this lesson the hard way, while others took a proactive approach to faculty training from the start.

Here’s your chance to learn from the mistakes and successes of those who blazed the distance education trail.

Faculty development for distance educators is a critical component of all successful distance education programs. Well thought-out faculty development weaves together needed training, available resources, and ongoing support, and carries with it the same expectations for quality teaching that institutions of higher education have for their face-to-face classes.

This special report, Faculty Development in Distance Education: Issues, Trends and Tips, features 12 articles pulled from the pages of Distance Education Report, including:

Faculty Development: Best Practices from World Campus
Developing Faculty Competency in Online Pedagogy
A Learner-Centered, Emotionally Engaging Approach to Online Learning
How to Get the Best Out of Online Adjuncts
Workload, Promotion, and Tenure Implications of Teaching Online
Four Steps to Just-in-Time Faculty Training

This report is loaded with practical strategies that can help you build a comprehensive faculty development program, helping ensure that instructors stay current in both online pedagogy and practical technical know-how.

RoboMind is a simple educational programming environment

RoboMind is a simple educational programming environment which introduces the fundamentals of programming to students in a simple and attractive way. While programming a virtual robot, the student learns about modern programming techniques and computer science in general. As the student solves specific problems he or she also gains insight into areas such as robotics and artificial intelligence.

RoboMind can be used for science and technology projects at primary schools, secondary schools and further education. It is also very suitable for learning about problem solving and logical thinking. Topics often not covered very well in educational programs. Another possibility of RoboMind is to show how theoretical aspects from logic and computer science can be used to solve practical problems in science and industry. As such it is an excellent tool for schools that want to be outstanding in technology education.

Some nice features and advantages of RoboMind are:

Start right away
Free for personal use
Learning by discovery with online docs
Technology introduction for everyone
Complete lesson packs available
LEGO Mindstorms NXT support

RoboMind is a simple educational programming environment which introduces the fundamentals of programming to students in a simple and attractive way. While programming a virtual robot, the student learns about modern programming techniques and computer science in general. As the student solves specific problems he or she also gains insight into areas such as robotics and artificial intelligence.

The software site:

Informal Learning and Social Media: Upskilling for 21st Century Training

New tools for and ideas about learning are bringing in a new age for training and development practitioners. We now have real means of extending our reach, learners who can identify and satisfy their own learning needs, and opportunities to support workplace learning and performance like we’ve never had before.

This session provides an overview of some 21st century skills we’ll need to develop to stay current and viable in a rapidly changing, but more learning-focused, time.  
You will take away: 

·   A basic understanding of curation and its importance in managing information overload
·   Ideas for encouraging and supporting inclusion
·   Strategies for participating rather than just delivering
·   And basics of community management – they don’t grow by themselves!

By : Jane Bozarth, Ph.D

About Jane Bozarth, Ph.D.
Dr. Jane Bozarth has been a training practitioner since 1989. In her years with North Carolina, USA state government she has served as Staff Development Specialist for DHHS, the Training Director for the Department of Justice, and the E-Learning Coordinator for the NC Office of State Personnel.

Recorded Webinar :

Using SnagIt for Image and Video Capture -Free Course

This is a Free course From Alison.

This course is helpful when learning to capture an image on the screen, add rollovers to images, uploading images and much more. Learn how to edit an image successfully and add effects by studying Using SnagIt for Image and Video Capture at:

SnagIt is a piece of software that can be used for image and video capture from your PC or laptop. To use SnagIt just select an area of the screen, take a snapshot of it or record a video, then you can edit and add effects to it. You can also upload the image or video to the cloud. In this free online course about SnagIt you will be shown how to do both image and video screen capture and you will then learn what to do with the image and video files. You will be shown how to sort, export, share and embed these files. You will see why SnagIt is a great tool for recording screen activity to create software demonstrations and presentations. The more you use SnagIt, the more ways you’ll find to use it. This course will be of great interest to teachers and trainers who want to show people how to perform an action on a computer such as how to use a piece of software and it is also useful for capturing a view of something on the computer such as a part of a website for adding to demonstrations.

Using SnagIt for Image and Video Capture is originally from and published by Russell Stannard and has a duration of 1-2 Hours for the average learner. 

Implementing the ADDIE Model in Corporate e-Learning

       Jeff Clay, a newly appointed project manager in the Webanywhere Workplace team, will demonstrate how Walmart has successfully used the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model for eLearning and classroom training and development.  Primarily used for managing instructional design, Jeff will discuss how the ADDIE model can provide structure for other workplace training methods, and how Webanywhere can assist you in implementing this model.

The webinar is designed to provide insight into the workings of the training division at one of the world's largest and most successful corporations.  With over 1 million learners worldwide, the scale of their work has been truly epic and this webinar will provide a real life insight which will support your vision for learning and development.

Good Time

The Complete Educator’s Guide to Using Skype effectively in the classroom

Here’s our educator’s guide on every thing you need to :

1.  Setting up your account
A. Installing Skype and creating your Skype username
B. Setting up your Skype Profile
C. Updating your Privacy Options
D. Configuring your Audio and Video settings
E. Adding People To Your Skype Account

2.  Using your Skype account
A. Skype Status
B. Sending or Receiving an Instant Message
C. Calling someone who’s on Skype

3.  Using Skype in your Classroom
A. Setting up the equipment
B. Using the microphone and video
C. Being part of the audience
D. Using the Chat window
E. Finding classes and content experts to connect with

Download link :

Mobile learning in education - Handbook

This handbook outlines some guidelines and scenario for mobile learning in education in the context of adult learning based on some theoretical and conceptual consideration.

The content :

1. Introduction to and rationale for the handbook

2. MyMobile ❘ Partner information and project description

3. Mobile learning : some theoretical and practical considerations

4. Training scenarios

5. Mobile learning in adult education: lessons learnt and recommendations

6. Resources ❘ websites, apps, contacts and references

7. Biographies

The download ink:

The site :

Aug 19, 2012

Free Courses and Webinars From nobledesktop

Many Free Courses and webinars from nobledesktop

Upcoming webinars : 

HTML EmailIn
Employment Strategies
What’s New in Photoshop CS6
PM How We Built Our Website
Creative Effects with IllustratorIn
How to Get Started in Web DesignIn
Dreamweaver and CSS (Cascading Style Sheets)
What’s New in Illustrator CS6
Responsive Web DesignIn
State of the Art Web Design: What Can I Do Now?
Intro to Adobe PhotoshopIn
Digital Publishing: eBooks, eMagazines & Apps
Roadmap to a Career in Web Design & Digital Media
Photoshop Illustration Techniques

and also you can watch Recordings of Online Seminars :

What's New in InDesign CS6
What's New in Photoshop CS6
How to Get Started in Web Design
Intro to Adobe Fireworks
Digital Publishing: eBooks, eMagazines & Apps
Intro to Adobe Photoshop CS5
Moving From Print to Web
Creative Effects with Illustrator CS5
Photoshop Old Photo Restoration
Creative Compositing with Photoshop CS5
Photoshop Digital Darkroom Techniques
Creative Effects with Illustrator CS5
Dreamweaver and CSS (w/ CS5)
Photoshop Illustration Techniques
Intro to Adobe InDesign CS5
How to Get Started in Web Design (with CS5)
Illustrator CS5 Upgrade—What’s New?
Photoshop CS5 Upgrade—What’s New?
InDesign CS5 Upgrade—What’s New?

Good site.

Web 2.0 Collaboration Tools: A Quick Guide

another good guide.


By :
Centre of Academic Advancement
Universiti Kebangsaan Malaysia

Aug 18, 2012

Making sense of how to use social media for learning - Webinar

Learning the 21st century way: Making sense of how to use social media for learning

Over the past decade social media has changed how individuals connect online and share information and how organizations interact with stakeholders and customers. Did you know that social media is now being incorporated into learning programs from Kindergarten right on up through adult education? Does it really add any value to the learning process?

In this one-hour webinar, I’ll share exactly how I incorporated social media (and in particular, Twitter) into one of my classes. I’ll share what worked, what didn’t and what you can do in your own teaching or training practice to effectively integrate social media ‐ and why you might want to.

By the end of the webinar you will:
• Have a basic understanding of how social media can add value to your learning programs
• Gain insight into how to incorporate social media into a lesson plan
• Get ideas on how to assess activities using social media
• Get ideas on how to incorporate social media into your own learning programs

There will be time for questions at the end of the webinar.

This free webinar is sponsored by Essential Skills Ontario. Here are the details:

Date: Tuesday, August 21st, 2012


10:00 a.m. Pacific Time (Vancouver, BC)

11:00 a.m. Mountain Time (Calgary, AB)

1:00 p.m.  Eastern Time (Toronto, ON)

2:00 p.m. – Atlantic Time (Halifax, NS)

6:00 p.m. – British Summer Time (London U.K.)

7:00 p.m. – Eastern

Dr. Sarah Elaine Eaton is an educational leader, researcher, author and professional speaker.

Free Course For Adobe Captivate

This Course Include :

Adobe Captivate Learning Series Overview
Adobe Captivate Creating a New Project
Adobe Captivate Project Planning and Resources
Adobe Captivate Importing and Editing Images
Adobe Captivate Working with the Vector Drawing Objects
Adobe Captivate Creating a Custom Color Theme with Adobe Kuler
Adobe Captivate Editing Images with Adobe Captivate, Photoshop, and Fireworks
Adobe Captivate Creating and Working with Master Slides
Adobe Captivate Managing Project Assets with the Library
Adobe Captivate Previewing Your Captivate Project
Adobe Captivate Adding and Styling Text Captions
Creating Styles with the Object Style Manager
Adding and Styling Buttons in Captivate
Adobe Captivate Working with Multiple Images and Buttons
Adobe Captivate Button Actions and Project Branching
Adobe Captivate Introduction to the Timeline
Adobe Captivate Object Management on the Timeline
Adobe Captivate Preparing Your Images for Timeline Animation
Adobe Captivate Adding Animation and Timeline Effects

By VHOT Training Inc.

iPads in the Classroom - ebook

The current media landscape is changing and growing at a fast pace which is increasingly affecting the school sector. Numerous schools all over the world have already focused on the value added to lessons by tablet computers, such as Apple’s iPad. A myriad of learning applications and ways to transfer subject matters are provided on and through such devices. However, at the present time, there is little experience with respect to the didactically reasonable inclusion of tablets in schools. Therefore, the motivation of this book, which is based on a diploma thesis, is to provide a general overview of the didactical integration of tablets, in this case, Apple’s iPad. Within a field experiment educational apps are being tested and evaluated according to the Austrian curriculum for foreign languages as well as iOS Human Interface Guidelines that focus on user interface and user experience.

Author: Sabrina Huber

Publisher: Book on Demand GmbH
Publication Date: July 2012
ISBN: 978-3-8482-1765-6

Good time.

Free educational PSD Graphics

In the You will find:

Notebook PSD Graphics
Office Desk Free PSD Graphic
PSD Drawing Tools – Pencil and Ruler Icons
PSD Smilies Creation Kit
Free Infographic PSD Template
PSD Location Pointers
Simple PSD Ribbon Templates
Simple Progress Bar PSD Template
PSD Recycle Icon Set
Free PSD Feedback Form
Free Blackboard PSD Templates
Free Business Card PSD Template
Adobe Icon Set
Free Book PSD Template
Polaroid PSD Photo Frames
PSD Sticker Templates
PSD Pixel World Maps
Retro Badge PSD Templates
PSD Pricing Boxes
Web Box PSD Templates
CV Resume Free PSD Template
Glossy PSD Ribbons
Satisfaction Guaranteed PSD Badges
Free PSD Retail Marketing Postcard
Free Web UI Set – Navigations, Buttons, Circles and Ribbons
Colorful Urban PSD Illustration
Grunge City Landscape PSD Backgrounds
Web Ready Backgrounds PSD Set
Man Silhouettes

and more ....

I can't belive it ! 
all of these excellent stuff for Free

Aug 17, 2012

Web 2.0 Social Networking Tools: A Quick Guide

Great Guide

Content :

By :
Centre of Academic Advancement
Universiti Kebangsaan Malaysia

Coursera: Take the World's Best Courses For Free

 Classes offered on Coursera are designed to help you master the material. When you take one of the classes, you will watch lectures taught by world-class professors, learn at your own pace, test your knowledge, and reinforce concepts through interactive exercises. When you join one of the classes, you'll also join a global community of thousands of students learning alongside you. The courses are designed based on sound pedagogical foundations, to help you master new concepts quickly and effectively. Key ideas include mastery learning, to make sure that you have multiple attempts to demonstrate your new knowledge; using interactivity, to ensure student engagement and to assist long-term retention; and providing frequent feedback, so that you can monitor your own progress, and know when you've really mastered the material.


Biology & Life Sciences
Computer Science: Programming & Software Engineering
Economics & Finance
Health and Society & Medical Ethics
Statistics, Data Analysis, and Scientific Computing
Business & Management
Computer Science: Systems, Security, Networking
Humanities and Social Sciences
Computer Science: Artificial Intelligence, Robotics, Vision
Computer Science: Theory
Electrical and Materials Engineering
Information, Technology, and Design
Physical & Earth Sciences

Learn with videos, quizzes, and assignments
Interact with thousands of other students
Advance your knowledge and career

Good Time.

Web 2.0 Research Tools - A Quick Guide


By :
Centre of Academic Advancement 
Universiti Kebangsaan Malaysia

Get Connected with VidyoWay

VidyoWay is the first free business-to-business interconnectivity service that delivers high-quality video conferencing for multi-party or point-to-point meetings for legacy devices.

Simple As easy to setup as an audio call.
Unleash your video conferencing systems and join the community.
Free yourself from network, location, or device constraints.

VidyoWay Offers
Enables seamless interconnectivity of Cisco, Polycom, Lifesize, and other legacy H.323 and SIP-based endpoints

Supports Microsoft Lync and voice only devices

Provides free mobile client for users without access to legacy VC or MS Lync

Best of Smashing Magazine

This Smashing eBook contains the best articles that have been published on Smashing Magazine from 2006 to 2011. It was released as a “Thank You” to Smashing readers on the occasion of Smashing Magazine’s 5th Anniversary.

The orignal site :

Good Time.

Social Media for Corporate Innovators and Entrepreneurs

Social Media for Corporate Innovators and Entrepreneurs: Add Power to Your Innovation Efforts

“How can my company use social media to bring out better innovation faster?” This is the key question that I explore in this book, which covers issues such as:

• What are the benefits of using social media for innovation efforts?
• What are the challenges and how can you overcome them?
• How can the different social media platforms help bring out better innovation faster?
• How should companies approach social media for this purpose?
• How can innovation leaders get a better understanding of social media and start maximizing the value of their virtual networks?

Social media has the potential to be a game changer for how companies innovate and companies need to pay full attention to the intersection of open innovation and social media if they want to out-innovate their competitors. This might be unchartered territory, but it is full of interesting opportunities.

Orignal Site with Kindle version

Aug 16, 2012

e-Learning in Malaysian Higher Education Institutions

It is a great free ebook about  e-learning in Malaysian 

Chapter 1 :Introduction
Chapter 2 :e-Learning Policy in Malaysian Higher EducationInstitutions
Chapter 3 :e-Learning Governance in Malaysian Higher EducationInstitutions
Chapter 4:Learning Management Systems in Malaysian HigherEducation Institutions
Chapter 5 :e-Learning Training in Malaysian Higher EducationInstitutions
Chapter 6 :e-Content Development in Malaysian Higher EducationInstitutions
Chapter 7 :Integration o e-Learning in Teaching & Learningin Malaysian Higher Education Institutions
Chapter 8 :Quality Assurance and e-Learning Future Plans
Chapter 9 :Summary o Findings on the Status, Trends, &Challenges o e-Learning Implementation
Chapter 10:Proposed Improvements & Policy Implication

By :
Centre of Academic Advancement 
Universiti Kebangsaan Malaysia

Web 2.0 Survey & Polling Tools: A Quick Guide

A good guide :


By :
Centre of Academic Advancement 
Universiti Kebangsaan Malaysia

Web 2.0 Content Creation Tools: A Quick Guide


A web 2.0 guide on selected content Creation Tools 

Centre of Academic Advancement 
Universiti Kebangsaan Malaysia

Web 2.0 Sharing Tools: A Quick Guide

This is a good resource 


By :
Centre of Academic Advancement
Universiti Kebangsaan Malaysia

Digital and Media Literacy: A Plan of Action

The Knight Commission recognized that people need tools, skills and understanding to use information effectively, and that successful participation in the digital age entails two kinds of skills sets: digital literacy and media literacy. Digital literacy means learning how to work the information and communication technologies in a networked environment, as well as understanding the social, cultural and ethical issues that go along with the use of these technologies. Media literacy is the ability to access, analyze, evaluate, create, reflect upon, and act with the information products that media disseminate.

Digital and Media Literacy: A Plan of Action, a new policy paper by Renee Hobbs, Professor at the School of Communications and the College of Education at Temple University and founder of its Media Education Lab, proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age.

The paper focuses on steps to ensure that citizens are equipped with the analytical and communications skills they need to be successful in the 21st century.  It also proposes the integration of digital and media literacy into advocacy campaigns, education curricula, and community-based initiatives. From parents concerned with online safety issues, to students searching for information online at home, schools and libraries, to everyday citizens looking for accurate and relevant health care and government resources, all Americans can benefit from learning how to access, analyze, and create digital and media content with thoughtfulness and social responsibility.

Hobbs’ plan of action focuses on helping people of all ages not simply to use digital tools but also to discover both the pleasures and the power of being well-informed, engaged and responsible consumers and producers of information. Although investments in technology have increased significantly in recent years, Hobbs notes that simply purchasing the latest educational tools and technologies does not necessarily lead to digital and media literacy. Many American parents mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning. But by encouraging digital and media literacy education, citizens will have life skills necessary for full participation in their communities.

To accomplish this, Hobbs specifically calls for:

supporting community-level digital and media literacy initiatives, including promoting community partnerships and creating a Digital and Media Literacy (DML) Youth Corps to bring digital and media literacy to underserved communities and special populations via public libraries, museums and other community centers;
developing partnerships for teacher education so teachers can be prepared to educate their students on digital and media literacy;

developing measures to assess learning progression and video documentation of best practices for digital and media literacy instructional strategies; and
increasing visibility for digital and media literacy education through public service announcements, entertainment-education initiatives, and an annual educator conference.
With increased education and understanding of digital and media literacy, Hobbs observes, citizens will be able to minimize the potential negative dimensions of increased information flow and instead use media and technology to improve their lives and communities.

The policy paper is the second in a series of papers being released by The Aspen Institute Communications and Society Program and the John S. and James L. Knight Foundation and focused on implementing the Knight Commission’s 15 recommendations for creating healthy informed communities.

by Renee Hobbs

Learning, Media and Technology

Whilst recent studies suggest that over 95% of British undergraduate students are regularly using social networking sites, we still know very little about how this phenomenon impacts on the student experience and, in particular, how it influences students’ social integration into university life. This paper explores how pre‐registration engagement with a university Facebook network influences students’ post‐registration social networks. Research was conducted with first year undergraduates at a British university using an online survey. Students reported that they specifically joined Facebook pre‐registration as a means of making new friends at university, as well as keeping in touch with friends and family at home. The survey data also illustrate that once at university, Facebook was part of the ‘social glue’ that helped students settle into university life. However, care must be taken not to over‐privilege Facebook: it is clearly only one aspect of students’ more general social networking practices and face‐to‐face interrelationships and interactions remain important. Students thought Facebook was used most importantly for social reasons, not for formal teaching purposes, although it was sometimes used informally for learning purposes.

Facebook, social integration and informal learning at university: ‘It is more for socialising and talking to friends about work than for actually doing work’

Clare Madgea , Julia Meekb, Jane Wellensc & Tristram Hooleyd 
pages 141-155